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Halo graphic novel cover

The Halo Graphic Novel is a graphic novel published by Marvel Comics in partnership with Bungie Studios. The Halo series began with the award-winning popular video game Halo: Combat Evolved, which spawned several books as well as video game sequels, and is focused on the story of future humanity fighting against a powerful collective of races called the Covenant. The Halo Graphic Novel is the series' first entry into the sequential art medium, and features aspects of the Halo universe which until then had not been discussed or seen in any medium.

Halo: Graphic Novel

Author:

Lee Hammock, Jay Faerber, Tsutomu Nihei, Brett Lewis, Simon Bisley, Ed Lee, Moebius

Publisher:

Marvel Comics

Date Released:

July 19,2006

Length:

128 pages

Availability:

Hardback

Price:

The Following Prices Apply

US:

$24.99

Canada:

$32.00

UK:

$16.99

The majority of the book is divided into four short stories by writers and artists from the computer game and comic industries. Each tale focuses on different aspects of the Halo universe, revealing stories that are tangential to the main plot of the game. The book also contains an extensive art gallery compiled of contributions from Bungie, Marvel and independent sources. Released on July 19, 2006,[1] the Halo Graphic Novel was well-received, with reviewers noting the cohesiveness of the work as a whole, as well as the diversity of the individual material. The success of the novel led to Marvel announcing a new limited comic series,[2] which became known as Halo: Uprising.

Background[]

Bungie Studios' original concept of the graphic novel was to bring the Halo series into new media beyond that of video games, with sequential art being the main focus.[3] Initially unsuccessful in its pursuit of finding a partner and an effective license agreement, Lorraine McLees—an artist on the Halo development team—suggested that Bungie Studios finance and edit the novel itself before pursuing a publisher. This would allow the studio to maintain control over the content and pursue the venture unencumbered by outside intervention.[3] This also gave the studio greater access to various artists that it hoped would contribute; the novel’s executive producer Brian Jarrad noted the procedure of creating the novel independently and outside the "traditional comic process" would prevent the "conflicts of interest and politics and allegiances" that could potentially arise if they approached a publisher or partner first.[3] Lead designer Maria Cabardo created a "dream team" roster of writers and artists Bungie admired, and through a period of negotiation Bungie was able to gain contributions from many of those named on the list.[3] Buoyed by their success in approaching those in the medium that they respected and admired, including British comic book artist Simon Bisley and French artist Jean "Moebius" Giraud, the progress of Halo Graphic Novel was described as a "cool morale boost for our team to see their universe, their characters, realized by people that we idolize in the comic industry."[4]

The novel was completed after a two-year development cycle and Bungie sought out a publisher, eventually approaching Marvel Comics. Bungie cited Marvel's "passion for Halo" and "reach in the comic and publishing industry" as the main draws to the company. The studio worked alongside Marvel director of development Ruwan Jayatilleke, an early champion of the project, to assist in the distribution and publication of the novel.

The stories themselves were designed as glimpses into the Halo universe, including information on the inner workings of the alien Covenant, as well as details regarding elements of the back-story that were hitherto undisclosed. Jarrad explained that "The stories that happen off camera, the parallel events to the arcs that our fans know from the existing mediums, are the stories we really wanted to tell."[5] Jarrad further described this as an attempt to move away from the story of the Master Chief, the central character of the franchise, and focus instead on what they believed to be the core themes that lay behind the game universe, such as maintaining hope in the face of overwhelming odds and humanity's struggle for survival; themes that extended beyond "… a genetically enhanced super soldier picking up two guns and kicking some alien butt."[5] The four stories that ended up in the final publication were "the most interesting to Bungie and the writers of [the novel]".[7] Although Bungie created the story arcs present in the Halo Graphic Novel, the studio described the importance of providing a framework for each story that the various artists and writers could tell without jeopardizing their own voice.[5] Artist Simon Bisley said that "the stress was to make the characters look very much as they do in the game. Beyond that point I was given free rein to interpret the script and the action" based on what was given to the artists and writers.[7]

Supplemental[]

Located after the main body of stories is a selection of art pieces that represent interpretations of the Halo universe from a number of comic book artists. These contributors include Doug Alexander, Rick Berry, Geof Darrow, and more than twenty-five others, both freelance and from Bungie Studios—including lead composer Martin O'Donnell.[8]

A few promotional pieces were created before the Halo Graphic Novel's release date, including a sixteen-page preview, released May 31, 2006, which contained Bungie's introductions to each story along with short excerpts of each story.[9] A full-color poster of the book's cover was released on June 28, 2006.

Stories[]

The Last Voyage of the Infinite Succor[]

Main article: The Last Voyage of the Infinite Succor

This story takes place during the events of Halo: Combat Evolved. When communications from a Covenant agricultural support ship, the Infinite Succor, are mysteriously terminated, Rtas 'Vadumee, also known as Half-Jaw, and his squad of Special Force are sent to investigate. What they find is a peril more deadly and terrifying than any Human threat; creatures never officially seen before by Covenant nor Human eyes alike.

Characters:

  • SpecOps Commander Rtas 'Vadumee
  • SpecOps Sub-Commander 'Kusovai
  • Supreme Commander of the Fleet of Particular Justice
  • Legate, Minister of Etiology, Infinite Succor
  • Numerous Special Operations Grunts and Elites
  • John-117
  • Carol "Foehammer" Rawley


Armor Testing[]

Main article: Armor Testing

Set just before the events of Halo 2, Armor Testing tells the story of Maria-062 who tested the MJOLNIR Mark VI armour before it was handed over to John-117.

Breaking Quarantine [[]

Main article: Breaking Quarantine

One of the untold tales from Halo is Sergeant Johnson's escape from the clutches of the Flood menace. It reveals how one of the UNSC's toughest Marines got out of an inescapable trap. It also resembles Japanese comics as the Artist who drew it was Tsutomu Nikei, even as he tried to avoid it being too 'Manga-ish'. He enjoys how Americans are more 'gun friendly'. The story is written in Japanese lettering.

Characters

  • Staff Sergeant A.J. Johnson
  • Private First Class Wallace A. Jenkins
  • Flood Infection Forms
  • Flood Combat Forms
  • Flood Carrier Forms

Second Sunrise Over New Mombasa[]

Main article: Second Sunrise Over New Mombasa

Fighting a war isn't just shipping men and machines to distant worlds. There are subtler, more dangerous fights taking place on the streets of New Mombasa, and in the hearts and minds of men.

Characters

  • Unnamed ONI "Photographer"
  • Unnamed UNSC Marine Corps Officer
  • Unnamed Commuter
  • UNSC Marines from the 17th Marine Regiment
  • Civilians
  • Covenant

Page 122[]

Main article: Halo Graphic Novel Pg122

A puzzle of valuable information about the Spartan program and Sergeant Avery Johnson. In the Gallery Art in the Halo Graphic Novel, Pg122, there is a page with two main boxes of text along with pictures and maps of Operation: KALEIDOSCOPE. The text boxes contain one chat log between two people and the other appears to be a log of a data query.

The identities of persons mentioned by the two users (identified as 'mike44236' and 'echo23023') can be determined by translating their military format designations (which appear to be based upon the current NATO phonetic alphabet). For example, when mike44236 refers to an "interest spike on alpha juliett juliett 20114," he is obviously referring to Johnson. If one examines the 'Project: ORION\RESTRICTED ACCESS' emblem in the upper left-hand corner, Johnson's name is listed below the skull symbol as 'CRPL Johnson, Avery Junior.' Below that is his service number (48789-20114-AJ). The numeric string '20114' is present in both the chat box and operative summary. Thus, 'alpha juliett juliett 20114' can be translated as 'Avery Johnson Junior 20114.' The matter of Johnson's name being listed in two different formats (sometimes as Avery J. Johnson) with two service numbers ending in different numeric sequences, has yet to be explained.

Subsequently, in the following lines of dialogue, 'charlie hotel 4695' can be translated as 'Catherine Halsey 4695' (her Civilian Identification Number is 10141-026-SRB4695). Also, 'juliett alpha 20101' likely refers to Colonel James Ackerson.

Surrounding the boxes are pictures and maps of above mentioned operation and other related smaller text areas. The information provided by the combination of these logs seem to imply that Sergeant Avery Johnson is a Spartan from the ORION (Spartan-I) program. The image itself looks like a shot of someones desk. Someone who is investigating whether or not Johnson is a Spartan.

Trivia[]

  • On page 93, during the "Second Sunrise" story, the armor a marine is wearing as he/she is shot looks very similar to a concept drawing of the MJOLNIR by Shi Kai Wang, this sketch can be found on "The Art of Halo: Creating a Virtual World" page 5.
  • On page 76, the shotgun fired shows around 30-50 pellets coming out of the barrel of the gun. This is not consistent with the story as the shells used only carry 15 pellets.
  • There is a fan-made video of Armor Testing on Bungie.net.[20]
  • In The Last Voyage of the Infinite Succor, the Flood look extremely different than the ones in the game, and sport different colors. They also seem to have vines coming out of them. It should be noted that this may be because the Flood in The Last Voyage of the Infinite Succor not only infected Humans and Covenant but also infected animals that were stored on the Covenant ship.
  • The photos on pg. 20-23 are what seems to be a early concept of a thorn beast.

Other[]




Halo Comics
Comic Series
UprisingHelljumperBlood LineFall of Reach: (Boot CampCovenant Pillar of Autumn)
Graphic Novels
Halo Graphic NovelThe Cradle of Life Genesis
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